I'm a seasoned leader, immersive entertainment innovator and creative strategist with broad expertise, a thirst for new and exciting cultural experiences, and a tireless determination to break boundaries and achieve excellence.
I have nearly two decades of expertise leading teams and stakeholders to create groundbreaking and award-winning experiences. I have collaborated with widely recognized brands and Fortune 100 companies that include Walt Disney, WarnerMedia, Alcon Entertainment, Amazon, The NFL, NBC Universal, AMC Networks, Sports Illustrated, IBM, Turner Broadcasting and Viacom.
I have led the development of high-profile, international attractions such as The Blade Runner 2049 Experience, which set the bar in immersive entertainment, globally-acclaimed Harry Potter: The Exhibition, Narnia: The Exhibition, and interactive experiences including for The Good Place  and Ready Player One, among other notable projects.
Having worked in immersive experience design since the beginning of the experience economy, I have developed knowledge and skill in multiple areas including location-based and themed entertainment, brand and virtual experience, interactive exhibition design, experiential marketing / retail and more. And I've delivered results — the attractions I have helmed over the years have generated huge profits, millions of audience engagements, billions of media impressions, and countless smiling faces.
I founded experience design studio RÊV IMMERSIVE to tackle ambitious ventures and develop riveting attractions that dare to go further than others in creating the most innovative, story-deepening experiences for audiences everywhere.
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